Learn to create a high-poly knife model in 3ds Max with this first tutorial in a weapon creation series. Explore efficient techniques for employing supporting edges and floating geometry while reinforcing basic concepts like symmetric modeling. Master time-saving methods to develop a robust high-poly model suitable for baking normal and occlusion maps. Cover topics including floating geometry, handle and grip creation, supporting edges, clip insulation, disassembly, face attachment and connection, clean-up, subdivision, handle and bolt attachment, and rotation.
Next-Gen Weapon Creation - High-Poly Knife Model in 3ds Max - Part 1