- Explanation of transpose units digital sculptor's calipers
5
- Visual guide for measurements how I do measurements of anterior and profile views
6
- Blocking in rest of facial measurements
7
- Jump to remeshed sculpt
8
- Basic stylized hair explanation
9
- Blocking in eyebrows
10
- Adding polypaint to hair/eyebrows
11
- Non-photorealistic rendering in ZBrush
Description:
Learn to sculpt a stylized portrait head from a sphere in ZBrush in this 35-minute tutorial. Master digital sculpting techniques, including the use of transpose units as digital sculptor's calipers for precise measurements. Follow along as the instructor demonstrates blocking facial features, remeshing, creating stylized hair using Danny Mac 3D's brush, and adding eyebrows. Discover the process of applying polypaint to hair and eyebrows, and explore non-photorealistic rendering in ZBrush. Gain insights into capturing likeness and translating traditional sculpting methods to digital art. Perfect for digital artists, concept artists, and ZBrush enthusiasts looking to enhance their portrait sculpting skills.