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Study mode:
on
1
- Intro
2
- The Old Way
3
- Applications and BY-GEN
4
- The Purpose of Generative Modeling
5
- Taking it Further
6
- Limitations
7
- Are You Sitting Comfortably? Let's Begin
8
- Creating the Node Tree
9
- Moving Geometry
10
- Displacing the Mesh
11
- Mapping
12
- Using a Color Ramp
13
- Using Image Textures
14
- Making an Input
15
- Scaling a Texture
16
- Another Cool Result
17
- Subdivision Surface
18
- Triplanar Mapping
19
- The Benefit of Geometry Nodes
20
- Referencing Other Objects
21
- Generating New Geometry
22
- Volume to Mesh
23
- Random Coverage
24
- Delete Geometry Node
25
- Displacing Generated Geometry
26
- Changing Voxel Values
27
- Setting Materials
28
- Material Nodes
29
- Cross Section of a Mesh Slicing
30
- Weight Painting
31
- Restricting the Voxel Layer
32
- Preparing the Final Result
33
- BY-GEN Addon
34
- Closing Thoughts
35
- Outro
Description:
Dive into a comprehensive crash course on generative modeling using Geometry Nodes in Blender. Explore advanced techniques including node tree creation, mesh displacement, texture mapping, and triplanar mapping. Learn to generate new geometry, work with volumes, and apply random coverage. Master skills like cross-sectioning meshes, weight painting, and material application. Discover the power of the BY-GEN addon and understand the purpose, applications, and limitations of generative modeling in 3D design workflows.

Generative Modeling Crash Course for Blender - Geometry Nodes

Curtis Holt
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