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Study mode:
on
1
- Intro
2
- Edge Angle Node
3
- Using Point Data Artistically
4
- Node Timing Overlays
5
- Layering Effects in Geometry Nodes
6
- Layering with Switch Nodes
7
- Ambient Grunge Node
8
- Organizing Group Input Nodes
9
- Next Demonstration
10
- Human Generator Addon
11
- Painting Emissive Textures
12
- Procedural Ribbon Texture
13
- Procedural Materials
14
- Voronoi Scattering for Textures
15
- Gradients for Shaders
16
- Summary
17
- Closing Thoughts
18
- Outro
Description:
Discover 14 advanced Node and Art tips for Blender 3.1 in this informative video tutorial. Learn techniques such as utilizing the Edge Angle Node, applying Point Data artistically, implementing Node Timing Overlays, and layering effects in Geometry Nodes. Explore the use of Switch Nodes for layering, the Ambient Grunge Node, and efficient organization of Group Input Nodes. Gain insights into the Human Generator Addon, painting emissive textures, creating procedural ribbon textures and materials, and employing Voronoi scattering for textures. Master the use of gradients for shaders and benefit from project breakdowns to enhance your Blender skills. This comprehensive guide covers a wide range of topics to elevate your 3D modeling and rendering capabilities in Blender 3.1.

More Node and Art Tips for Blender 3.1

Curtis Holt
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