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Study mode:
on
1
- Intro
2
- Reference Image Import
3
- Sphere Primitive
4
- Deformer Deformation
5
- Bevel top Edge
6
- QGrid
7
- QMesh Edge
8
- Creasing
9
- Polypainting to a Plane
10
- Transpose to camera straight
11
- Smooth geometry border
12
- ZRemesh flat shape
13
- Lever thickness
14
- Scaling a hole
15
- Safety Pin
16
- Helix Pull Ring
17
- Grenade IMM Brush
18
- ZRemesh turtle skull
19
- UV Master with Polygroups
20
- Fibermesh with Morph Target
21
- Fibermesh Ponytail
Description:
Learn SubD box modeling techniques to create a detailed hand grenade in ZBrush in this comprehensive livestream tutorial. Master various ZBrush tools and techniques including reference image import, sphere primitive manipulation, deformer deformation, edge beveling, QGrid and QMesh usage, creasing, polypainting, transposing, geometry smoothing, ZRemeshing, scaling, and creating complex shapes like safety pins and helical pull rings. Explore advanced features such as IMM brushes, UV mastering with polygroups, and Fibermesh applications for intricate details. Follow along with time-stamped sections to efficiently navigate through each step of the modeling process, from basic shape creation to adding fine details and textures.

SubD Box Modeling a Hand Grenade in ZBrush - Livestream Tutorial

Michael Pavlovich
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