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Study mode:
on
1
- Intro
2
- Loading Demo Anime Head
3
- Ski Mask Geo
4
- Ski Mask Piping
5
- Matching Reference
6
- Reference Switcher Plugin
7
- Mask Blockout
8
- Splitting up Mask Geo
9
- Micropoly holes
10
- Plastic Mask Piping
11
- Move Multiple
12
- Blocking out Chest and Hood
13
- ZRemesh Hood
14
- Pinch Elasticity Cloth Brush
15
- Hood Thickness and Reconstruct Subdiv
16
- Hood Seams
17
- Zipper Cover
18
- Zipper Brush
19
- Pucker Alpha Creation
20
- Pucker Brush
21
- UV Master Hood
22
- Morph UV
23
- Surface Noise Cloth Weave
24
- Panel Loops Holes Thickness
25
- Merge Visible
26
- TNMT Marmoset View
27
- Keyshot Setup
28
- Photoshop Shapes Creation
29
- Keyshot Planar Shapes Label
Description:
Learn how to create a Squid Game-inspired mask on an anime head in this comprehensive tutorial. Master techniques like micropoly, cloth simulation, and planar projection as you progress from start to finish. Begin by loading a demo anime head and creating ski mask geometry with piping. Use the Reference Switcher plugin to match your work to reference images. Block out the mask, split up the geometry, and create micropoly holes. Develop plastic mask piping and use the Move Multiple tool for efficient adjustments. Block out the chest and hood, applying ZRemesh and the Pinch Elasticity Cloth Brush for realistic fabric effects. Add hood thickness, seams, and a zipper cover. Create custom brushes for details like puckers. Master UV mapping techniques and apply surface noise for cloth weave textures. Finish by setting up the model in Keyshot, creating shapes in Photoshop, and applying planar projection for labels. Gain valuable insights into 3D modeling, texturing, and rendering throughout this in-depth video tutorial. Read more

Squid Game Mask Creation on Anime Head - Micropoly, Cloth, and Planar Projection Tutorial

Michael Pavlovich
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