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Study mode:
on
1
- Intro
2
- Blocking out the body
3
- Sketching Body Landmarks
4
- Copy Paste Folder content
5
- ZRemesh and Refine
6
- Mesh Fusion and Freeze Subdivisions
7
- Modifying default brush settings
8
- Chain mail and knit micropoly cloth
9
- Wrap Ten24 Scan Store bodies
10
- XTractor scan cleanup
11
- Polypaint color shift to green
12
- Backface masking strap thickness
13
- Cloth and fabric tears
14
- Modifying VDM Alphas
15
- Curved Brick Wall
16
- Creating the Turtle Shell
17
- ZModeler Basics
18
- Custom ZModeler topology and slice
19
- QMesh Functionality and more
20
- Wraps and Straps creation
21
- Boolean Panel Cuts
22
- Redirecting Edgeflow
23
- ZRemesh Panel Cuts
24
- ZSphere topology creation and cleanup
25
- Hard Surface with Curved Surfaces
26
- Mesh Fusion Curved Surface Hard surface
Description:
Dive into an extensive 2-hour and 41-minute tutorial on creating a Teenage Mutant Ninja Turtle character in 3D. Learn advanced techniques for body sculpting, shell creation, and intricate detailing using ZBrush. Master skills like blocking out the body, sketching landmarks, using ZRemesh, and applying Mesh Fusion. Explore specialized techniques such as chain mail creation, scan cleanup, and polypaint color shifting. Delve into ZModeler basics, custom topology, and QMesh functionality for creating wraps and straps. Tackle advanced topics like Boolean panel cuts, redirecting edge flow, and hard surface modeling with curved surfaces. Gain insights into professional 3D character creation workflows and enhance your digital sculpting abilities.

Teenage Mutant Ninja Turtle 3D Modeling Tutorial - Part 1: Body Sculpting and Shell Creation

Michael Pavlovich
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