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Study mode:
on
1
- Intro
2
- Create a Coin for Bas Relief
3
- MRGBZGrabber Alpha vs Bas Relief
4
- Project Bas Relief
5
- ZBrush Primitives
6
- Oogie Boogie Blockout
7
- Polygrouping Seam Lines
8
- ZRemeshing Good Geometry
9
- Cushions
10
- UV Master
11
- Transparent Wireframe Render
12
- Posing
13
- Transpose Cloth
14
- Dynamic Cloth Brushes with Elasticity
15
- Surface Noise for Fabric Weave Pattern
16
- Morph UV Texture Painting
17
- Custom Stitch Brush
18
- Stroke Polygroup Border to Place Stitches
19
- Refining Stitches
20
- Cloth Seam Creation
21
- Stitch Integration
22
- Itchy Fibermesh
23
- Polypainting
24
- Dynamic Simulation Animation
25
- Keyshot Liquid with Bubbles
26
- V-Ray Refraction Transparency
27
- ZBrush Transparency Rendering
28
- Visibility Grow Polygroup
Description:
Learn to create your own Nightmare Before Christmas Oogie Boogie Boogieman in this comprehensive 2.5-hour tutorial. Master ZBrush techniques including bas relief creation, primitive manipulation, blockout modeling, polygrouping, ZRemeshing, UV mapping, and posing. Explore advanced cloth simulation with Transpose Cloth and dynamic brushes, then add realistic details using surface noise, custom stitching, and Fibermesh. Dive into polypainting and rendering techniques, including transparency and liquid effects in Keyshot and V-Ray. Perfect for 3D artists looking to enhance their character creation and cloth simulation skills while bringing a beloved Halloween character to life.

Create Your Own Nightmare Before Christmas Oogie Boogie Boogieman

Michael Pavlovich
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