Learn to create a detailed 3D model of a Squid Game soldier character in this comprehensive 2.5-hour workshop led by Michael Pavlovich using ZBrush 2021.7. Master techniques for sculpting the iconic mask, hood, and uniform, including ski mask geometry, piping details, and cloth texturing. Explore advanced ZBrush features like the Reference Switcher plugin, ZRemesh, and UV Master. Dive into creating custom brushes for zippers and fabric puckers, and finish with rendering setups in Marmoset and Keyshot. Perfect for digital sculptors looking to enhance their character modeling skills with industry-standard software.
Pavlovich Workshop: Squid Game - Michael Pavlovich - ZBrush