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Study mode:
on
1
- Intro
2
- Loading Demo Anime Head
3
- Ski Mask Geo
4
- Ski Mask Piping
5
- Matching Reference
6
- Reference Switcher Plugin
7
- Mask Blockout
8
- Splitting up Mask Geo
9
- Micropoly holes
10
- Plastic Mask Piping
11
- Move Multiple
12
- Blocking out Chest and Hood
13
- ZRemesh Hood
14
- Pinch Elasticity Cloth Brush
15
- Hood Thickness and Reconstruct Subdiv
16
- Hood Seams
17
- Zipper Cover
18
- Zipper Brush
19
- Pucker Alpha Creation
20
- Pucker Brush
21
- UV Master Hood
22
- Morph UV
23
- Surface Noise Cloth Weave
24
- Panel Loops Holes Thickness
25
- Merge Visible
26
- TNMT Marmoset View
27
- Keyshot Setup
28
- Photoshop Shapes Creation
29
- Keyshot Planar Shapes Label
Description:
Learn to create a detailed 3D model of a Squid Game soldier character in this comprehensive 2.5-hour workshop led by Michael Pavlovich using ZBrush 2021.7. Master techniques for sculpting the iconic mask, hood, and uniform, including ski mask geometry, piping details, and cloth texturing. Explore advanced ZBrush features like the Reference Switcher plugin, ZRemesh, and UV Master. Dive into creating custom brushes for zippers and fabric puckers, and finish with rendering setups in Marmoset and Keyshot. Perfect for digital sculptors looking to enhance their character modeling skills with industry-standard software.

Pavlovich Workshop: Squid Game - Michael Pavlovich - ZBrush

Pixologic ZBrush
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