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Study mode:
on
1
- Intro
2
- Splitting up the original model
3
- Metallo
4
- Closing Holes and Dynameshing
5
- Smoothing Polygroup borders
6
- ZRemesh and Project History
7
- ZRemesh with color density control
8
- Project history and History Recall brush
9
- Smart Resym
10
- ZSphere Blockout
11
- Dynamic cloth creature wrinkles
12
- Back Anatomy
13
- Tail
14
- Back plate scales
15
- Who is this character???
16
- Array mesh for symmetry
17
- Arm anatomy
18
- Primary wrinkles
19
- Pulling out spikes
20
- Secondary wrinkles
21
- Fine wrinkles
22
- Dynamic thickness
23
- Knife Brush Panel Lines
24
- Transferring gizmo position
25
- Boolean panel lines
26
- Bend arc and transpose falloff
27
- Magnet Attract ZProject to surface
Description:
Learn to create a detailed Rancor model in ZBrush through this comprehensive tutorial. Master techniques like ZSpheres for blockouts, anatomical sculpting, ZRemesh for topology optimization, and project detailing. Explore dynamic cloth simulation for creature wrinkles, refine skin textures, and implement advanced features such as panel lines using boolean operations. Dive into specific anatomical areas like back plates, tails, and arm structures while discovering workflow tips for symmetry, gizmo transfers, and surface projections. Perfect for 3D artists looking to enhance their creature modeling skills in ZBrush.

Creating a Rancor 3D Model - ZBrush Techniques from Anatomy to Detailing

Michael Pavlovich
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