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Study mode:
on
1
- Intro
2
- Slice Curve and ZRemesh
3
- Slicing Planks
4
- Slicing Trim
5
- Mast
6
- Crows Nest
7
- Rippling Flag
8
- Slice vs Knife vs Clip Curve
9
- Rudder
10
- Changing the Hull Shape
11
- Boolean Hull Shape
12
- Morph vs Thickskin
13
- Boolean Hull Planks
14
- Trim Again
15
- Mast Integration
16
- Mast cross beams and Ropes
17
- Crows Nest Boards
18
- Main Sail
19
- Rigging Ties
20
- Helm Navigation Wheel
21
- Railing Banisters
22
- Cannon Wheels
23
- Cannon
24
- Sail Cloth Wrinkles
25
- Anchor
26
- Chains
27
- Object Intersection Masking
28
- ZModeler Topology Snapping
29
- ZModeler Slice Brush
Description:
Embark on a comprehensive 2-hour and 23-minute tutorial focused on creating a detailed ship in a bottle using ZBrush. Master essential techniques including ZModeler, Knife Brush, and ZRemesh as you craft intricate elements like planks, trim, masts, and sails. Learn to manipulate hull shapes, integrate complex structures, and add fine details such as rigging, cannons, and anchors. Explore advanced concepts like object intersection masking and topology snapping to refine your 3D modeling skills. Follow along with time-stamped sections covering everything from initial blockout to final detailing, providing a thorough foundation in hard surface modeling for maritime subjects.

Ship in a Bottle 3D Modeling - Part 1: Ship Blockout Techniques

Michael Pavlovich
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