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Study mode:
on
1
- GoZ Setup
2
- Convert Dynamic Subdivs
3
- Delete Lower Subdivs
4
- C4D Render Settings
5
- Redshift IPR
6
- Dome Light and HDR
7
- Material Manager
8
- Phong Tag Angle Smoothness
9
- Face Groups and Polygroups
10
- Vert Color and Polypaint
11
- Editor and Renderer Visibility
12
- Polypaint Render Visibility
13
- Vertex Attribute
14
- Floor Shadow Catcher
15
- Glass Material
16
- Cork Material
17
- Triplanar Node
18
- Connect Node Output Hotkey
19
- Constant Node for Scale
20
- Substance Wood SBSAR export
21
- Substance Grunge export
22
- Glass Grunge and Ramp node
23
- Substance Asset Manager Materials
24
- Triplanar Wood Setup
25
- Triplanar Wood Rotation
26
- Redshift Material Presets
27
- Redshift Camera
28
- Render Camera Set
29
- Depth of Field and Focus
30
- Backplates and Asset Browser
31
- Material AO Node
32
- AOV Manager and AO Pass
33
- Object ID creation
34
- Puzzle Matte Clown Pass
35
- Save Multilayer EXR
Description:
Learn how to seamlessly transfer a ZBrush model to Cinema 4D and render it using Redshift in this comprehensive 52-minute tutorial. Follow along step-by-step as the instructor guides you through the process of setting up GoZ, converting dynamic subdivisions, configuring render settings, and working with Redshift IPR. Explore techniques for creating and manipulating materials, including glass and cork, using triplanar nodes and Substance textures. Master advanced rendering concepts such as depth of field, backplates, ambient occlusion, and multilayer EXR exports. Download the provided ship file to practice hands-on and enhance your 3D workflow skills in ZBrush, Cinema 4D, and Redshift.

ZBrush to Cinema 4D and Redshift Rendering Tutorial

Michael Pavlovich
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