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Study mode:
on
1
- Intro
2
- CAD size setup
3
- Cleaning up CAD models
4
- Measuring with Transpose
5
- Leg Creation
6
- Subtool Versions
7
- ZModeler Simple Objects
8
- ZModeler Brush Hotkeys
9
- ZModeler Retopologize
10
- Topology Brush Retopology
11
- ZSphere Retopology
12
- Splitting Concept Meshes
13
- Fusion 360
14
- Base Terrain
15
- Custom Skeleton Brush
16
- Fibermesh Grass
17
- Custom Rock Brush
18
- Brick Noise
19
- Polypaint Terrain
20
- Polypaint Adjust
Description:
Dive into a comprehensive 3D modeling tutorial focused on creating a Warhammer 40k Ultramarine model and base. Learn essential techniques including CAD size setup, model cleanup, precise measuring, leg creation, and various retopology methods using ZModeler, Topology Brush, and ZSpheres. Explore advanced concepts like splitting concept meshes, working with Fusion 360, and crafting intricate base terrain. Master custom brush creation for skeletons and rocks, implement Fibermesh for realistic grass, and apply Brick Noise for added detail. Finish by perfecting your model with expert Polypaint techniques for both terrain and adjustments.

Warhammer 40k Ultramarine Model and Base Creation - Part 1

Michael Pavlovich
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