Dive into a comprehensive 3D modeling tutorial focused on creating a Warhammer 40k Ultramarine model and base. Learn essential techniques including CAD size setup, model cleanup, precise measuring, leg creation, and various retopology methods using ZModeler, Topology Brush, and ZSpheres. Explore advanced concepts like splitting concept meshes, working with Fusion 360, and crafting intricate base terrain. Master custom brush creation for skeletons and rocks, implement Fibermesh for realistic grass, and apply Brick Noise for added detail. Finish by perfecting your model with expert Polypaint techniques for both terrain and adjustments.
Warhammer 40k Ultramarine Model and Base Creation - Part 1