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Study mode:
on
1
- Intro
2
- Dynamic Subdivision
3
- YouTube Thumbnail
4
- Creating Filler body
5
- 3D Printing Resources
6
- Backpack Boolean
7
- Custom Rivet Brush
8
- Backpack Vent Detail
9
- Boolean Panel Cuts
10
- Backpack Top Panel ZModeler
11
- Spotlight Painting reference
12
- Chest Bevel
13
- Chest Skull
14
- Ornate Chest Feather Creation
15
- Matching Surface Curvature
16
- Neck Hole
17
- ZRemesh and Project History
18
- Torso ratchet detail
19
- Hose Ridges
20
- Helmet ear boolean detail
21
- Rivet IMM
22
- Gloves
23
- Alpha stamp detail
24
- Forearm detail
25
- Polygroup painting
26
- Belt Detail
27
- Thigh Detail
28
- Thigh Panel Cuts
29
- Morph Target Panel Cuts
30
- Calf Panel Cuts and details
31
- Transpose Master
Description:
Dive into a comprehensive 4-hour and 24-minute tutorial on advanced 3D modeling techniques for creating a Warhammer 40k Ultramarine model and base. Learn to craft intricate emblem details, hard surface panel lines, and much more using ZBrush. Master dynamic subdivision, custom brush creation, boolean operations, and advanced sculpting techniques. Explore topics such as creating filler bodies, 3D printing considerations, spotlight painting, surface matching, and polygroup painting. Follow along as the instructor demonstrates how to model complex elements like ornate chest feathers, helmet details, gloves, and various panel cuts. Gain insights into using ZRemesh, project history, and Transpose Master for efficient workflow. Perfect for intermediate to advanced 3D artists looking to enhance their skills in creating detailed miniature models.

Warhammer 40K Ultramarine Model and Base - Part 2: Emblem Details and Surface Modeling

Michael Pavlovich
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