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Study mode:
on
1
- Intro
2
- Stream Start
3
- Topology Brush Panel again
4
- Live Boolean Holes for laces
5
- Polish and inflate cloth panels
6
- Wrinkles
7
- Geometry project lines
8
- Mask and deflate lines
9
- Will AI replace us
10
- Extract Panels
11
- Dynamic Sim Flat Tire
12
- Breaking through artist stagnation
13
- Micropoly Net
14
- Laces modeling
15
- Cloth collision object
16
- Frankenstein Stitches
17
- Color ID swatches
18
- Exporting High Res
19
- Dynamesh for Low Res
20
- Boolean looking for holes
21
- UV Master
22
- Export Low Res
23
- Substance Painter Bake
24
- Adding leather materials
25
- Adding Cloth material for laces
26
- Worn Leather
27
- Global Dirt
28
- Pebble Rubber
29
- Perforated Cloth
30
- Manual Perforations
31
- Substance Painter Stitches
32
- Embedding Stitches in Painter
33
- IRay Render
Description:
Dive into an extensive video tutorial on creating 3D models of '85 Nike Air Jordans using ZBrush and Substance 3D Painter. Learn advanced techniques for shoe modeling, including topology brushes, live boolean operations for lace holes, cloth panel inflation, wrinkle creation, and geometry projection. Explore dynamic simulations, micropoly netting, and lace modeling. Master UV mapping, high and low-res exports, and Substance Painter workflows for realistic texturing. Discover how to add various materials like leather, cloth, and rubber, create wear and dirt effects, and apply perforations and stitches. Conclude with IRay rendering to showcase your finished 3D shoe model.

Making 3D Shoes - '85 Nike Air Jordans, ZBrush and Substance 3D Painter

Michael Pavlovich
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