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Study mode:
on
1
- Intro
2
- Spotlight Reference
3
- Spotlight Painting
4
- XTractor Brush Stitches
5
- Polish Polygroup Borders
6
- ZRemesher
7
- Smooth Polygroup Brush
8
- Custom Interface
9
- Nanomesh vs MicroPoly
10
- Stitch IMM
11
- Nanomesh Stitches
12
- Seam Line
13
- Rock Creation
14
- Unreal Engine Quixel Bridge Rocks
15
- Baseball Face with VDM Alpha Brushes
16
- Baseball Bat
17
- Skull and Teeth
18
- Dynamic Impact Wrinkles
Description:
Dive into an extensive livestream tutorial on advanced 3D modeling techniques for creating a hyper-detailed baseball head. Learn to utilize ZBrush tools like ZRemesher, ZModeler, and IMM for intricate stitching. Explore the creation of VDM alphas, custom interfaces, and the differences between Nanomesh and MicroPoly. Follow along as the instructor demonstrates rock creation, implements Unreal Engine Quixel Bridge rocks, and sculpts a baseball face using VDM alpha brushes. Discover techniques for modeling a baseball bat, crafting skulls and teeth, and adding dynamic impact wrinkles. Access additional resources, including a rocks document and related video content, to enhance your 3D modeling skills.

X-TREME Baseball Head 3D Modeling Techniques - Part 1

Michael Pavlovich
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