Dive into an extensive 2-hour and 19-minute tutorial covering advanced 3D modeling techniques for creating a hyper-realistic baseball head. Learn to craft wooden planks with randomization, develop woven bas-relief textures, and generate spit blobs with string effects. Master UV mapping for the head model, create dynamic wrinkles, and explore 3D print fur sculpting. Gain proficiency in ZModeler tools for topology refinement, utilize Substance Painter for intricate baking and texturing processes, and discover how to design eyeballs, teeth, and tongue details. Explore Marvelous Designer for suit fitting, implement multiple ZBrush materials on a single subtool, and generate baseball stitches and leather grain textures. Delve into advanced techniques like depth mask functionality, Dynamesh grouping, Boolean ZRemesh, and CAD integration with Fusion 360. Perfect for 3D artists looking to enhance their skills in creating complex, detailed character models.
X-Treme Baseball Head Part 2 - Spit, UVs, Eyeballs, Baking, & Substance Painter