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Study mode:
on
1
- Intro
2
- Wooden Planks and Randomization
3
- Woven Bas Relief
4
- Spit Blob and String Creation
5
- UV Master Head
6
- Dynamic Smash Head Wrinkles
7
- 3D Print Fur Sculpting
8
- ZModeler Split Edge and Topology Brushes
9
- Knife Curve and Bevel Arc Brush
10
- Superman Logo Geo on Chest
11
- Substance Painter Baking
12
- Eyeball Teeth and Tongue Fill Layers
13
- Triplanar Wood for Baseball Bat
14
- Marvelous Designer Fitting Suit
15
- Marvelous Designer Auto Fitting
16
- Multiple ZBrush Materials on One Subtool
17
- Baseball Stitches Rope Texture
18
- Dirt Generator
19
- Substance Painter Fill UV Chunk
20
- Baseball Leather Grain
21
- Depth Mask Functionality
22
- Dynamesh Group by Normals and ZRemesh
23
- Boolean ZRemesh
24
- Fusion 360 CAD ZRemesh
25
- Hex Muscle
Description:
Dive into an extensive 2-hour and 19-minute tutorial covering advanced 3D modeling techniques for creating a hyper-realistic baseball head. Learn to craft wooden planks with randomization, develop woven bas-relief textures, and generate spit blobs with string effects. Master UV mapping for the head model, create dynamic wrinkles, and explore 3D print fur sculpting. Gain proficiency in ZModeler tools for topology refinement, utilize Substance Painter for intricate baking and texturing processes, and discover how to design eyeballs, teeth, and tongue details. Explore Marvelous Designer for suit fitting, implement multiple ZBrush materials on a single subtool, and generate baseball stitches and leather grain textures. Delve into advanced techniques like depth mask functionality, Dynamesh grouping, Boolean ZRemesh, and CAD integration with Fusion 360. Perfect for 3D artists looking to enhance their skills in creating complex, detailed character models.

X-Treme Baseball Head Part 2 - Spit, UVs, Eyeballs, Baking, & Substance Painter

Michael Pavlovich
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