Dive into an extensive 2-hour tutorial on advanced 3D modeling techniques inspired by "The Last of Us." Learn to integrate Megascans props and textured IMM brushes into ZBrush, render with Redshift, and master UV unwrapping. Explore Fibermesh for fungus creation, utilize Marvelous Designer with UVs, and develop a Piranha Plant blockout. Discover techniques for sculpting fat folds, applying hex tile surface noise, and using topology brushes. Create wall fungus, custom creature brushes, and fungus trails through ZSketching and IMM curves. Finish by mastering mushroom sculpting approaches and designing custom mushroom IMMs with textures. Perfect for 3D artists looking to enhance their skills in creating detailed, organic environments.
Last of Us - Megascans, Scan Data Wrap, Marvelous Designer, Fibermesh & Creature Fungi Brushes