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Study mode:
on
1
- Intro
2
- Megascan Props into ZBrush
3
- Megascan Textured IMM Brushes Brick
4
- Redshift Rendering with Textures
5
- Polypaint Adjust Color
6
- UV Unwrap and Crease Unwrap 2023
7
- Fibermesh Fungus
8
- Marvelous Designer Using UVs
9
- Piranha Plant Blockout
10
- Sculpting fat folds
11
- Hex Tile Surface Noise
12
- Topology Brush & Curve Snap Splat
13
- Mask Extrude Geometry
14
- Wall Fungus Splat Blockout
15
- Fungus Creature Brushes
16
- ZSketching Fungus Trails
17
- Custom IMM Curve Fungus Trail
18
- Mushroom Radial Sculpt Approach
19
- Mushroom Construction Approach
20
- Custom Mushroom IMM with Textures
Description:
Dive into an extensive 2-hour tutorial on advanced 3D modeling techniques inspired by "The Last of Us." Learn to integrate Megascans props and textured IMM brushes into ZBrush, render with Redshift, and master UV unwrapping. Explore Fibermesh for fungus creation, utilize Marvelous Designer with UVs, and develop a Piranha Plant blockout. Discover techniques for sculpting fat folds, applying hex tile surface noise, and using topology brushes. Create wall fungus, custom creature brushes, and fungus trails through ZSketching and IMM curves. Finish by mastering mushroom sculpting approaches and designing custom mushroom IMMs with textures. Perfect for 3D artists looking to enhance their skills in creating detailed, organic environments.

Last of Us - Megascans, Scan Data Wrap, Marvelous Designer, Fibermesh & Creature Fungi Brushes

Michael Pavlovich
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