Explore the process of creating an asset in Houdini and transferring it to Maya using the Houdini engine plug-in in this intermediate-level workshop video. Follow along as Mark Spevick, head of 3D at Escape Studios, guides you through various techniques including poly extrude, panel size adjustments, cookbook usage, switch nodes, bolt nodes, resample nodes, copy nodes, and working with attributes and expressions. Learn how to create a digital asset, utilize local variables, and implement scale and fit expressions. Gain valuable insights into Houdini's powerful features and workflow optimization for 3D asset creation.
Let's Make an Asset in Houdini - VFX Festival Workshop with Mark Spevick