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1
Introduction
2
Zoom Interface
3
The Demand
4
The Curve
5
Cross Section
6
Sweepstop
7
Grouping
8
Crosssection
9
Track
10
Asset
11
Add Node
12
Extrude
13
Tangents
14
Peak Stop
15
Group by Range
16
End Caps
17
Post settings
Description:
Explore procedural modelling and digital assets in Houdini with this comprehensive tutorial led by Mark Spevick, Head of 3D and Houdini expert at Escape Studios. Learn how to efficiently create extensive geometry for games and VFX pipelines through a step-by-step process. Discover techniques such as using the Zoom Interface, creating curves and cross-sections, implementing Sweeps, grouping, utilizing the Crosssection Track Asset, adding nodes, extruding, working with tangents, peak stop grouping by range, and applying end caps. Gain insights into post-settings to refine your work and optimize your workflow for rapid geometry creation in the VFX and gaming industries.

Procedural Modelling - Houdini Tutorial

Escape Studios
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