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on
1
Intro
2
Dynamic Simulation
3
Rigid Body Dynamics
4
Falling Bricks
5
Constraints
6
Quadratic Programming
7
Traveling Salesman Problem
8
Hair Modeling
9
Hair Simulation
10
Cloth Simulation
11
Early Motion Tests
12
Matrix
13
Positive Semidefinite
14
Quality Bar
15
Tailoring
16
Subdivision surfaces
17
Mesh
18
Deformation
19
Up Res
20
Surface Exploration
21
Toy Story
22
Brave
23
Toy Story 3
24
Questions
25
Lord of the Rings
26
Linear System
27
Biggest Problems
28
Algorithm
29
Searching Algorithm
30
Pixar
31
Carnegie Mellon
32
Pixar Animation Studios
33
Debugging
34
Simulation
Description:
Explore the intersection of mathematics and computer animation in this 49-minute lunch talk by David Baraff, Principal Software Engineer at Pixar Animation Studios. Delve into the advanced mathematical techniques used to create realistic effects like clothing, hair, water, and 3D interactive animation. Learn about dynamic simulation, rigid body dynamics, constraints, quadratic programming, and the Traveling Salesman Problem. Discover how hair and cloth simulations are modeled and implemented. Gain insights into matrix operations, subdivision surfaces, mesh deformation, and surface exploration. Examine real-world applications in films like Toy Story, Brave, and The Lord of the Rings. Understand the challenges of debugging complex simulations and the importance of efficient searching algorithms in computer animation.

Mathematics in Computer Animation - Pixar's Approach

Society for Industrial and Applied Mathematics
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