Главная
Study mode:
on
1
Course mechanics
2
Goals and VR definitions
3
Historical perspective
4
Birds-eye view (general)
5
Birds-eye view (general), contd
6
Birds-eye view (hardware)
7
Birds-eye view (software)
8
Birds-eye view (sensation and perception)
9
Geometric modeling
10
Transforming models
11
Matrix algebra and 2D rotations
12
3D rotations and yaw, pitch, and roll
13
3D rotations and yaw, pitch, and roll, contd
14
Axis-angle representations
15
Quaternions
16
Converting and multiplying rotations
17
Converting and multiplying rotations, contd
18
Homogeneous transforms
19
The chain of viewing transforms
20
Eye transforms
21
Eye transforms, contd
22
Canonical view transform
23
Viewport transform
24
Viewport transform, contd
25
Three interpretations of light
26
Refraction
27
Simple lenses
28
Diopters
29
Imaging properties of lenses
30
Lens aberrations
31
Optical system of eyes
32
Photoreceptors
33
Sufficient resolution for VR
34
Light intensity
35
Eye movements
36
Eye movements, contd
37
Eye movement issues for VR
38
Neuroscience of vision
39
Depth perception
40
Depth perception, contd
41
Motion perception
42
Frame rates and displays
43
Frame rates and displays contd
44
Overview
45
Orientation tracking
46
Tilt drift correction
47
Yaw drift correction
48
Tracking with a camera
49
Perspective n-point problem
50
Filtering
51
Lighthouse approach
52
Visual Rendering-Overview
53
Visual Rendering-overview, contd
54
Shading models
55
Rasterization
56
Pixel shading
57
VR-specific problems
58
Distortion shading
59
Post-rendering image warp
60
Physics and physiology
61
Auditory perception
62
Auditory localization
63
Rendering
64
Spatialization and display
65
Combining other senses
66
Interfaces -overview
67
Locomotion
68
Manipulation
69
System control
70
Social interaction
71
Evaluation of VR Systems
Description:
Explore the fundamentals of virtual reality in this comprehensive 21-hour course. Delve into the historical perspective, hardware components, and software elements that make up VR systems. Learn about geometric modeling, transformations, and matrix algebra essential for creating 3D environments. Study the intricacies of light, optics, and human visual perception to understand how VR affects our senses. Examine tracking technologies, rendering techniques, and audio spatialization for immersive experiences. Investigate interface design, locomotion methods, and social interaction in virtual spaces. Gain practical knowledge on evaluating VR systems and addressing VR-specific challenges. By the end of the course, acquire a solid foundation in VR technology and its applications across various fields.

Virtual Reality

University of Illinois at Urbana-Champaign
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