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on
1
- Intro
2
- Scaling & Ratios
3
- Vectors & Dot Product
4
- Trigonometry
5
- Degrees & Radians
6
- Cross Product
7
- Local vs World Space & Transformation
8
- Lerp
9
- Derivatives
10
- Framerate Independence
11
- Outro
Description:
Dive into a nearly 4-hour improvised live tutorial on essential math concepts for game development. Explore scaling, ratios, vectors, dot product, trigonometry, degrees, radians, cross product, local vs world space transformations, lerp, derivatives, and framerate independence. Learn from an unscripted, in-depth exploration of these crucial topics, gaining valuable insights for applying mathematical principles in game development scenarios. Note: The tan(x) curve demonstration inadvertently shows the sec(x) curve instead.

Math for Game Dev - An Improvised Live Course

Freya Holmér
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