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1
- Intro
2
- Asgmt. 4 solution Bouncing laser
3
- Asgmt. 5 solution Mesh surface area
4
- Asgmt. 6 solution The turret
5
- Angles
6
- Radians
7
- Cosine & sine
8
- Tangent
9
- Angle to vector
10
- Vector to angle
11
- Angle between vectors
12
- Questions
13
- Solving triangles
14
- Camera FoV example in unity
15
- Determinant
Description:
Embark on a comprehensive 3-hour video tutorial exploring trigonometry for game development. Dive into solutions for assignments on bouncing lasers, mesh surface area calculations, and turret mechanics. Master essential concepts including angles, radians, cosine, sine, and tangent functions. Learn to convert between angles and vectors, calculate angles between vectors, and solve triangles. Apply these skills to practical examples such as implementing camera field of view in Unity. Engage with Q&A sessions and tackle new assignments on regular polygons and adaptive field of view. Gain valuable insights into determinants and their applications in game development.

Trigonometry - Math for Game Devs

Freya Holmér
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