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on
1
- Intro
2
- Why math?
3
- 1D vectors
4
- 2D vectors
5
- Vector normalization
6
- Direction to point
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- Length
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- Distance
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- Point along direction
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- Radial trigger
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- Dot product
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- Examples from my game
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- Assignments
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- Asgmt. 1 Radial trigger
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- Asgmt. 2 Look-at trigger
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- Asgmt. 3 Space transformation
Description:
Dive into a comprehensive three-hour lecture on essential mathematics for game developers, focusing on vectors and dot products. Learn about 1D and 2D vectors, vector normalization, direction to point calculations, length and distance measurements, and the dot product. Explore practical applications through examples from real game development, and reinforce your understanding with hands-on assignments. Master concepts like radial triggers, look-at triggers, and space transformation to enhance your game development skills. Suitable for aspiring game developers looking to strengthen their mathematical foundation in an engaging, interactive format.

Vectors and Dot Product - Math for Game Devs Part 1

Freya Holmér
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