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1
Introduction
2
Memory Overview
3
Pallet Memory
4
Code
5
Registers
6
Register Structures
7
Order of Events
8
Write
9
Name Tables
10
Horizontal Mirroring
11
Emulation
12
Frame Timing Diagram
13
Lambda Functions
Description:
Dive into the intricacies of NES emulator development, focusing on the Picture Processing Unit (PPU) and background rendering in this comprehensive video tutorial. Explore key concepts such as pixels, palettes, nametables, patterns, scanlines, frames, scrolling, and video memory addressing. Learn about memory overview, pallet memory, code registers, register structures, order of events, name tables, horizontal mirroring, emulation, frame timing diagrams, and lambda functions. Gain valuable insights into the implementation of these features using the provided source code on GitHub. This in-depth tutorial, lasting 1 hour and 7 minutes, is part of a series by javidx9, offering a significant advancement in understanding the PPU's functionality for NES emulation enthusiasts and developers.

NES Emulator - PPU Background Rendering - Part 4

javidx9
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