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1
Intro
2
Virtual Reality
3
What is Virtual Reality
4
Sense of Presence
5
Immersion
6
First Person Perspective
7
Second Person Perspective
8
Cardboard
9
AugmentedMixed Reality
10
VR Treatments
11
Anxiety Disorders
12
Exposure Techniques
13
Eating Disorders
14
Mood Disorders
15
Clinic
16
Embodied VR
17
Body Tracking
18
Commercial Gaming Devices
19
High Fidelity
20
Embodied Experiences
21
Disuse Syndromes
22
The Rubber Hand Illusion
23
Marker for Emotion Regulation
24
Visual Capture
25
Reprogramming Bias
26
Barriers
27
Recommendations
Description:
Explore the therapeutic applications of Virtual Reality (VR) technology in treating mental illnesses in this comprehensive lecture by Dr. Kim Bullock, Clinical Associate Professor at Stanford School of Medicine. Delve into two decades of VR use in mental health treatment and discover recent advancements offering even greater potential. Learn about embodied and immersive VR techniques for addressing body image disorders and psychosomatic illnesses, as well as their capacity to rewire implicit and unconscious beliefs crucial in mood and psychotic disorders. Gain insights into the theory, evidence, applications, and future possibilities of VR in psychiatry. Cover topics including different types of VR experiences, specific VR treatments for various mental health conditions, the concept of embodied VR, and potential barriers and recommendations for implementation.

Virtual Reality Technology Treatment for Mental Illness

Stanford University
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