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1
Introduction
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Where to find material
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Why Im here
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How I started
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Definitions
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The 10000 Foot View
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Peter Jackson
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What are you doing
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Human Needs
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Different Game Types
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Peoples Choice
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Skill
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Friendship
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Flow State
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Game Context
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Simple Hot and Deep
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The Minimum
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CoEvolve
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Multiplayer
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Marketing
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Simple
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Consistency
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Learning Rate
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Forward Momentum
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Know Your Goal
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Cut Fun
Description:
Explore the art of designing addictive games in this Stanford University seminar featuring Chuck Clanton, a software user experience designer and former Electronic Arts Design Fellow. Delve into the concept of flow state in game design, learn why most games fail, and discover the essential elements that make games irresistible. Gain insights from Clanton's personal experiences playtesting his own work and lessons learned from industry-leading game designers. Examine various aspects of game design, including human needs, different game types, skill development, friendship dynamics, and marketing strategies. Understand the importance of simplicity, consistency, learning rate, and forward momentum in creating engaging games. Benefit from Clanton's unique perspective on designing games that keep players coming back for more.

How to Design Addictive Games

Stanford University
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