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1
Introduction
2
Building infant machines
3
Scaling up data
4
Challenges
5
Inversion
6
Intermediate Representation
7
Physical Model
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Recap
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Learning to Augment
10
Generation of Average Level Networks
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Augmented Graphics
12
Dynamic Engine
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Physics Engine
14
Summary
15
Example
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Key principle
17
Collaborators
18
Questions
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Dynamics
20
Audience Questions
21
Object as Parts
22
Other Physical Properties
Description:
Explore cutting-edge research on physical scene understanding in this Stanford University lecture by Assistant Professor Jiajun Wu. Delve into the development of versatile, data-efficient, and generalizable machines that learn to see, reason about, and interact with the physical world. Discover how integrating knowledge from computer graphics, physics, and language with deep learning can create approximate simulation engines that exploit the generic, causal structure behind the world. Learn about building infant machines, scaling up data, and addressing challenges in inversion, intermediate representation, and physical modeling. Examine concepts such as learning to augment, generation of average level networks, augmented graphics, and dynamic engines. Gain insights into key principles, collaborations, and real-world applications through examples and audience questions. Understand how this research aims to go beyond pattern recognition, enabling machines to explain, reconstruct, predict, and plan based on visual input. Read more

Learning to See the Physical World

Stanford University
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