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1
Introduction
2
Overview
3
Sculpt Environment
4
Center Axis
5
Adjusting the Shape
6
Adjusting the Region
7
Using the Pull Command
8
Selecting Individual Points
9
Attracting All Points
10
TSpline
11
Detail
12
BRep
13
Shrinkwrap
14
Medical Example
15
Creating a Shape
16
Deleting Geometry
17
Correcting the Shape
18
Adding Regions
19
Viewing TSplines
20
Troubleshooting TSplines
21
Tri Mesh vs Quad Mesh
22
Exporting to Quads
23
Converting to 80 Spline
24
Turning History Back On
25
Boolean Commands
26
Offset Surface
27
Trim Surface
Description:
Learn how to convert meshes into solids using T-Splines in this comprehensive LiveStream tutorial. Explore the Sculpt Environment, adjust shapes and regions, and master essential commands like Pull and Attract. Dive into advanced techniques such as BRep, Shrinkwrap, and Boolean operations. Discover practical applications with a medical example, troubleshoot common issues, and understand the differences between Tri and Quad meshes. Gain valuable insights on exporting to Quads, converting to 80 Spline, and working with Offset and Trim surfaces to enhance your 3D modeling skills.

Using T-Splines to Convert a Mesh to a Solid

Autodesk
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