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Study mode:
on
1
Intro
2
What is a T spline
3
Using a Canvas
4
Calibration
5
Getting Started
6
How to Edit a Tspline
7
Manipulations
8
Sweep
9
Match
10
Spacing
11
Intersection Curve
12
Extrude
13
Mirror Duplicate
14
Direct Manipulation
15
Bridge
16
Box Display
17
Top Part
18
Crease
19
Finish Form
20
Solid Modeling
21
Split Modeling
22
Creating a Patch
23
Split Body
24
Controller
25
Conclusion
Description:
Learn to sculpt a Nunchuck Controller using t-splines in Fusion 360 in this 58-minute live stream tutorial. Follow along as Jamie Scherer demonstrates the modeling process, covering topics such as using a canvas, calibration, editing t-splines, manipulations, sweeping, matching, spacing, intersection curves, extrusion, mirroring, direct manipulation, bridging, and more. Explore advanced techniques like box display, crease creation, solid modeling, split modeling, and patch creation. Gain valuable insights into 3D modeling and enhance your Fusion 360 skills through this comprehensive, step-by-step guide to creating a realistic game controller model.

Sculpt a Nunchuck Controller

Autodesk
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