Adding meshes to the map to create a starting point
5
Using the modeling tools to create paths
6
Verticality makes the map less boring
7
Thinking about optional areas
8
Creating the main path
9
Creating the secondary path
10
The comfort of the player is the main priority
11
Creating a Main Objective
12
Stream Question: Using historical architects as inspiration
13
Stream Question: Puzzle design recommendations
14
Stream Question: How to design an open world?
15
Clarity in Level Design
16
Example of Clarity in Level Design pt.1
17
Stream Question: Using megascans assets as a solo developer
18
Example of Clarity in Level Design pt.2
19
Using Lighting to make the objective stand out
20
UE5 feature: Level Instance Blueprint
21
Stream Question: Is using color code materials doing twice the work?
22
Stream Question: Megascan asset is open from one side, why?
23
Stream Question: Should we use a lot of megascans assets, wouldnt that impact the performance?
24
Stream Question: Too early to release a game in Unreal Engine 5?
25
Stream Question: How to add collisions to static meshes
26
Stream Question: Ghosting in UE5
27
Final Words
Description:
Dive into a comprehensive 2-hour video tutorial on level design principles in Unreal Engine 5. Master essential techniques such as using metrics to avoid common pitfalls, leveraging modeling tools to create paths, and incorporating verticality for engaging gameplay. Learn to balance main and secondary paths, prioritize player comfort, and design clear objectives. Explore advanced topics including historical architectural inspiration, puzzle design, open-world creation, and effective use of lighting. Gain insights on UE5 features like Level Instance Blueprint, working with Megascans assets, and optimizing performance. Address practical concerns such as adding collisions to static meshes and managing visual artifacts. Perfect for both beginners and experienced developers looking to enhance their level design skills in UE5.