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1
Introduction
2
Shameless self promo
3
Analizing the Memory Size Problem
4
Creating Material Layers
5
Creating the Master Rock Material
6
Creating Material Layer Instances
7
Introduction to Masking
8
Creating a Material Layer Blend
9
Reutilizing Megascans Master Materials
10
Creating the Moss Material Layer
11
Creating the Slope Mask Material Layer Blend
12
Creating a Snow Material Instance
13
Size Memory comparison
14
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Description:
Learn how to optimize Nanite assets in Unreal Engine 5 to reduce file sizes while maintaining quality. Discover techniques for creating efficient Material Layers, Material Layer Blends, and leveraging Nanite technology to shrink Megascans assets to one-third of their original size. Master the art of balancing high-quality 3D models with improved performance and reduced memory usage. Explore practical methods for creating rock materials, moss layers, slope masks, and snow effects while significantly decreasing overall asset size. Gain valuable insights into memory management and optimization strategies to enhance game development efficiency and create faster, more streamlined scenes and games.

How to Use Nanite for Games - Unreal Engine 5 for Games - Reduce the Size of Your Megascans

UNF Games
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