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1
Spotlight Reference Import
2
ZSphere Blockout
3
Movie Timeline Camera Reference
4
Adaptive Skin Creation
5
ZSpheres, ZSketching, Adaptive and Unified Skin
6
Load Tool from Project
7
IMM Hand
8
Import Object Scale
9
Eyeball IMM
10
Eyelid Creation
11
Merging Eyelids
12
Copying Folders Between Tools
13
Creating Edgeloop Guides for ZRemesher
14
Mask Polygroup Border Smooth
15
ZRemesh with Border Groups
16
ZModeler Topology Cleanup
17
ZRemesh with Polypaint Density
18
Project History
Description:
Dive into a comprehensive 2-hour workshop on creating proportionally accurate 3D child characters in ZBrush 2021.5. Learn essential techniques from expert Michael Pavlovich, including Spotlight reference import, ZSphere blockout, adaptive skin creation, and advanced tools like IMM for hands and eyeballs. Master eyelid creation, folder management between tools, and efficient topology workflows using ZRemesher and ZModeler. Explore crucial skills such as edgeloop guide creation, mask polygroup border smoothing, and leveraging project history for optimal results. Perfect for digital sculptors aiming to enhance their character modeling skills in ZBrush.

Pavlovich Workshop - Proportions for 3D Child Character - Michael Pavlovich - ZBrush

Pixologic ZBrush
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