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on
1
Intro
2
Scene Setup
3
Adding a Light Source
4
Area Light
5
editable object
6
details tab
7
show and render
8
adding a ring light
9
rebuilding the spline
10
creating capsules
11
adjusting capsule size
12
turning on interactive render region
13
linear vs inverse square
14
control radius and inner radius
15
cloning lights
16
avoiding sharp highlights
17
specular color
18
high specular
19
control specular color
20
specular highlights
21
changing reflection color
22
changing capsule color
23
smooth spline
24
specular
25
backlight
26
reflections
27
other objects
28
changing the background
Description:
Discover how to utilize splines as light sources in Cinema 4D with this comprehensive 41-minute tutorial. Learn about area lights, recreate Global Illumination-type lighting using the Area Lights Object function, and explore techniques for creating dynamic lighting effects. Master the process of using editable objects as light sources, adjusting light properties, and controlling specular highlights. Dive into topics such as linear vs. inverse square lighting, cloning lights, manipulating reflection colors, and creating smooth splines for enhanced lighting effects. Gain valuable insights on backlight techniques, working with various objects, and customizing background elements to elevate your 3D scenes.

Using Splines as a Light Source in Cinema 4D

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