Showing the difference between highly subdivided and less subdivided surfaces
9
Setting initial state
10
Extrude edges
11
Texture balloon
12
HDRI
13
Reflections
14
Global Illumination
15
Area Light
16
Saturation
17
Vertex Map
18
Vertex Weight
19
Noise
20
Texture
21
Rotate
22
Isolate Noise
23
Add Vertex Map
24
Grow Vertex Map
25
Shrink Vertex Map
26
Paint Vertex Map
27
Rounded Splines
28
Sharp Letters
Description:
Learn to create and texture realistic mylar balloons using Cinema 4D's Cloth Engine and Vertex Maps in this comprehensive 47-minute tutorial. Master techniques such as using the Extrude Object for basic balloon geometry, leveraging Cloth and Dresser options for balloon seams, and utilizing the Dress-O-Matic tool. Explore Vertex Maps as masks, adjust textures in Texture Mode, and fine-tune details with Vertex Painting tools. Discover tips for creating reflective mylar balloon textures and achieving the most visually appealing results. Cover topics including subdivision, simulation, smoothing, HDRI, reflections, Global Illumination, area lighting, and advanced techniques like isolating noise and creating rounded splines with sharp letters.