Learn to create a simple scattering system for sprinkles using Blender's new fields system in version 3.0 through this comprehensive geometry nodes tutorial. Explore the Geometry Node Editor, understand node outputs and offsets, and master scattering techniques. Dive into advanced concepts like joining nodes, scaling instances, and utilizing object info. Discover how to manipulate rotation, increase density, and work with base orientations. Experiment with random values, weight painting, and vertex groups. Gain insights into mathematical operations, clipping, and Poisson circle packing. By the end of this tutorial, acquire the skills to generate complex geometric patterns and layouts in Blender.