Learn to model a character base mesh in Blender through this comprehensive 2.5-hour tutorial. Explore the workflow for creating a starting point for character sculpting, focusing on arranging optimal topology and making effective decisions throughout the process. Follow along as the instructor demonstrates modeling techniques for various body parts, including the head, neck, chest, shoulders, abdominals, buttocks, legs, feet, arms, and hands. Gain insights into using Blender tools and shortcuts, as well as referencing Human Anatomy Atlas for accurate proportions. Master the art of editing and fixing between modeling stages to achieve a polished base mesh suitable for further sculpting and detailing.