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on
1
Intro
2
Editor
3
Nodes
4
Resource
5
Running the game
6
Changing nodes
7
Scale Transformation
8
Reset a component
9
Adding shaders
10
Saving resources
11
World environment
12
Project settings
13
Directional light
14
Scripting
15
Prefabs
16
Scripts
17
Starting the solution
18
Viewing the solution
19
Starting from scratch
20
Node vs Spatial
21
Transforms
Description:
Dive into a comprehensive 3.5-hour tutorial on the Godot Game Engine, tailored for experienced game developers familiar with Unity or Unreal Engine. Learn essential 3D game development concepts using C#, including node manipulation, transform handling, input processing, physics implementation, event management, and scene creation. Explore advanced topics such as shader integration, world environment setup, and directional lighting. Follow along by downloading the Mono C# version of Godot and using your preferred IDE. Gain insights into quaternions, cross products, and raycasting specific to Godot. Perfect your skills in scripting, working with prefabs, and understanding the differences between Node and Spatial transforms.

Godot for Game Developers - A Starting Guide - C#

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