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on
1
- Intro and Summary
2
- Making Curves
3
- Mesh to Curve
4
- Curve Primitives
5
- Join, Fill, and Fillet
6
- Resample Curve
7
- Spline and Handle Type
8
- Handle Position
9
- Curve to Mesh
10
- Spline Parameter
11
- Radius Adjusting
12
- Tilt
13
- Sketchfab
14
- Trim Curve and Cyclic
15
- Trim with a Texture
16
- Hold In Place
17
- Instance On Curves
18
- Scale with Parameter
19
- Random Selection and Rotation
20
- Endpoint Selection
21
- Point Connector
Description:
Learn essential curve techniques in Geometry Nodes for Blender in this comprehensive tutorial. Explore curve creation methods, mesh-to-curve conversion, curve primitives, and advanced operations like joining, filling, and filleting. Master curve manipulation with resampling, spline and handle types, and handle positioning. Discover how to convert curves to meshes, work with spline parameters, adjust radius and tilt, and utilize trimming techniques. Dive into instancing on curves, scaling with parameters, and applying random selections and rotations. Conclude with endpoint selection and point connection methods to enhance your 3D modeling skills.

Curves - Geometry Nodes for Beginners

Joey Carlino
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