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1
- Intro
2
- Using Statistics
3
- Checking Unity Profiler to locate performance issues
4
- Renderer Pipeline Asset
5
- Optimizing assets
6
- Texture optimization
7
- The Memory Profiler
8
- Reducing draw calls with batching
9
- GPU Resident Drawer
10
- Optimizing lighting
11
- Adaptive Probe Volumes
12
- Measuring improvements
13
- Profile Analyzer
14
- CPU optimizations
15
- Occlusion culling
16
- GPU Occlusion culling
17
- Physics optimizations
18
- Optimization review
Description:
Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Learn essential optimization techniques for web, XR, and mobile games in this 41-minute video tutorial focused on profiling and improving performance in Unity 6. Master the process of identifying and resolving bottlenecks in non-optimized VR games built with the Universal Render Pipeline (URP) and XR Interaction Toolkit. Explore key performance monitoring tools like Unity Profiler and Statistics, while discovering practical solutions for texture optimization, memory management, draw call reduction through batching, and lighting improvements using Adaptive Probe Volumes. Dive into advanced topics including CPU optimizations, occlusion culling techniques, and physics optimizations to achieve smooth gameplay experiences. Follow along with detailed demonstrations of performance measurement tools like the Profile Analyzer to quantify improvements and ensure optimal game performance across multiple platforms.

Game Performance Optimization for Web, XR and Mobile in Unity 6

Unity
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