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Dive into an extensive 3-hour lecture on advanced shader techniques for game development. Explore normal maps, tangent space, height maps, and image-based lighting. Learn about multi-light support, .cginc include files, multiple passes, and Unity's lighting macros. Discover how to implement color/albedo textures, normal map intensity, and height/displacement maps. Gain insights into vertex shader texture sampling, mesh normal caveats, and the importance of ambient light. Master the concepts of image-based lighting (IBL), skybox shaders, and rectilinear skybox sampling. Enhance your understanding of diffuse and specular IBL techniques to create more realistic and visually appealing game environments.
Normal Maps, Tangent Space, and Image-Based Lighting for Game Development - Part 3