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- Healthbar assignment 1a
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- Healthbar assignment 1b
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- Healthbar assignment 1c
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- Questions
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- Healthbar assignment 1d
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- Questions during break
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- Healthbar assignment 1e
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- Healthbar rounded edges
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- Healthbar border
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- 3D SDF raymarching showcase
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- How SDF raymarching works
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- Questions
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- Lighting
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- Questions
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- Diffuse light Lambert
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- Specular light Phong
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- Questions during break
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- Specular light Blinn-Phong
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- Gloss remapping
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- Compositing putting it all together
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- PBR & BRDFs
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- Energy conservation
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- Questions
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- Forward vs deferred rendering
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- Fresnel glow effect
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- Assignment 2
Description:
Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Dive into an extensive 3.5-hour video tutorial on advanced shader techniques for game development, focusing on healthbars, Signed Distance Fields (SDFs), and lighting. Learn to create a complex healthbar system, explore 3D SDF raymarching, and master various lighting models including Lambert, Phong, and Blinn-Phong. Gain insights into energy conservation, PBR (Physically Based Rendering), BRDFs (Bidirectional Reflectance Distribution Functions), and rendering techniques. Conclude with a practical assignment to reinforce your newly acquired skills in shader programming for games.

Healthbars, SDFs and Lighting in Shaders for Game Development - Part 2

Freya Holmér
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