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Dive into an extensive 3.5-hour video tutorial on advanced shader techniques for game development, focusing on healthbars, Signed Distance Fields (SDFs), and lighting. Learn to create a complex healthbar system, explore 3D SDF raymarching, and master various lighting models including Lambert, Phong, and Blinn-Phong. Gain insights into energy conservation, PBR (Physically Based Rendering), BRDFs (Bidirectional Reflectance Distribution Functions), and rendering techniques. Conclude with a practical assignment to reinforce your newly acquired skills in shader programming for games.
Healthbars, SDFs and Lighting in Shaders for Game Development - Part 2