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Study mode:
on
1
- Preroll
2
- Greetings
3
- Project Overview
4
- Group Size
5
- Due Dates and Grading
6
- Project GitHub Template
7
- Late Submissions + Project Importance
8
- Project Proposal
9
- Project Demo
10
- Required Game Features
11
- Game Overview
12
- Game Scenes
13
- Gameplay Mechanics
14
- Bonus Marks
15
- Level Editor
16
- Game Assets
17
- YouTube Game Trailer
18
- Project Report Video
19
- Game Ideas
20
- Group Division of Work
21
- Group Work Rant / Motivation
22
- Tell Me Early about Problems
23
- No Networking or Multithreading
24
- Wrapping it Up
Description:
Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Explore a comprehensive lecture on game programming course project requirements and guidelines. Learn about project overview, group sizes, due dates, grading criteria, and the provided GitHub template. Understand the importance of timely submissions and the project's significance in the course. Discover essential game features, including game scenes, gameplay mechanics, and bonus opportunities like implementing a level editor. Gain insights on sourcing game assets, creating a YouTube game trailer, and preparing a project report video. Receive valuable advice on group work dynamics, problem-solving, and project management. Note the restrictions on networking and multithreading in the project scope.

Game Programming Course Project Information - Lecture 14

Dave Churchill
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