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on
1
Intro
2
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3
Create the project and setup assets
4
Create the level and landscape
5
Start of the PCG Forest
6
Words of encouragement
7
Add a character to use as a scale
8
Start of the PCG Village
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Getting data from a spline
10
Spawn houses
11
Remove the trees inside the village
12
Add a church to the village
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Spawn more buildings
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Add disorder in the building spawning
15
Add a cemetery to the village
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Add foliage inside the village
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Sculpt the landscape
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Change the lighting
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Use the post process volume to change the environment look
20
Add fences to the village
21
Final words and result
22
Outro
Description:
Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Learn to create a procedurally generated village in Unreal Engine 5 with this beginner-friendly tutorial. Start by setting up a project and creating a landscape, then dive into PCG techniques for forest and village generation. Explore spline-based building placement, add variety with churches and cemeteries, and refine the environment with foliage and sculpting. Master lighting and post-processing to enhance the atmosphere, and finish by adding fences for a complete village scene. Follow along step-by-step to gain practical skills in procedural content generation and level design using Unreal Engine 5.

Creating a Village Using Procedural Generation in Unreal Engine 5 - Beginner Tutorial

UNF Games
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