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Study mode:
on
1
- Intro + Overview
2
- Assignment Demo
3
- Assignment Architecture Slides
4
- SFML Circles / Polygons / Collisions
5
- Program Specification
6
- Player
7
- Special Ability
8
- Enemies
9
- Score
10
- Rendering
11
- GUI
12
- Pausing
13
- Config File
14
- Assignment Hints
15
- Assignment Files
16
- Vec2.hpp
17
- Components.hpp
18
- Entity Position / setOrigin
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- Components.hpp ctd
20
- Adding New Components
21
- Entity.hpp
22
- EntityManager.hpp
23
- Game.h / Config Structs
24
- Game Systems
25
- Assignment Hints ctd
Description:
Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Explore game programming concepts in this lecture from COMP4300 at Memorial University. Learn about assignment architecture, SFML graphics, program specifications, and entity-component systems. Dive into topics like player controls, special abilities, enemy behavior, scoring, rendering, GUI design, and game pausing. Examine config file usage and receive helpful assignment hints. Study key programming elements including vector math, component structures, entity management, and game systems. Gain practical insights for developing fully functional games using C++ and SFML.

Game Programming: SFML Circles, Polygons, and Collisions - Lecture 7

Dave Churchill
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