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on
1
Intro
2
Downloading a Character
3
Downloading a gltf
4
Importing gltf into Blender
5
Importing into Maya
6
Material Attributes
7
Mesh Optimization
8
Welding
9
Verts
10
HumanIK
11
Binding the clavicle
12
Adjusting the mesh
13
Adjusting the shoulder
14
Animating the skeleton
15
Creating a join
16
Animating the wrist
Description:
Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Learn comprehensive character rigging and animation techniques in this one-hour tutorial focused on Maya 2024. Master the workflow of converting glTF files to FBX format, prepare character models for rigging by achieving proper T-pose positioning, and optimize mesh geometry through vertex welding. Explore the Human IK system to create both IK and FK setups, establish proper file structure organization in the outliner, and implement weapon attachment systems to existing skeletal rigs. Practice keyframe animation techniques using a free 3D character model from SketchFab, gaining skills applicable to both custom animation creation and motion capture implementation. Develop expertise in preparing character rigs for game engine export while covering essential topics like clavicle binding, mesh adjustment, shoulder refinement, and specialized joint animation techniques.

Rigging and Animating Humanoid Characters in Maya 2024 - A Step-by-Step Guide

Alan Balodi - 3D Tutorials
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