Creating Reusable Animations step of Create Keyframes
11
Keyframes interpolation
12
of 5 Control Interpolation
13
What is the Animator Controller?
14
of 5 Create a Parent
15
Characters Rigging
16
Characters Animations
17
of 5 Setup the FBX animation.
18
of 5 Apply the FBX Animation
19
Rig Hierarchy and Animation
20
Retargeting Animations
21
of 5 Integrate a second Skinned Character
22
Wrap Up Join the Learn Live Connect Group
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Explore techniques for creating reusable and scalable character animations in this interactive Unity Learn Live session. Work through mini-challenges guided by Unity Certified Instructors to master the process of reusing and retargeting animations between different character rigs. Learn essential concepts such as keyframe creation, interpolation control, Animator Controller usage, character rigging, and animation retargeting. Gain hands-on experience setting up Unity projects, working with FBX animations, and integrating multiple skinned characters. Perfect for developers looking to enhance their animation skills and streamline character animation workflows in Unity.
Reusing and Retargeting Animations Between Rigs - Unite Now 2020