- Preparing the car for collisions with Volume Builder
4
00:- Cloth material in Redshift
5
- Setting up the cloth
6
- More cleanup on the car and mirroring it
7
- Building a rig to control the way the cloth wrinkles!
8
- Adding the spring
9
- Time jump and new settings! Making the cloth not touch the surface. Lots of tips and bits here.
10
- Alembic and re-timing
Description:
Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only!
Grab it
Dive into the third part of a comprehensive Cinema 4D tutorial series focused on creating and controlling wrinkles for a car reveal. Learn practical techniques for product unveiling, starting with wrinkle creation and progressing to cloth removal. Master the process of preparing a car model for collisions using Volume Builder, apply Redshift cloth materials, and set up cloth simulations. Explore advanced techniques for car cleanup, mirroring, and building a custom rig to control cloth wrinkles. Discover how to add springs, adjust settings to prevent cloth-surface contact, and utilize Alembic for re-timing. Gain valuable tips and insights throughout this in-depth, hands-on tutorial designed to enhance your 3D modeling and animation skills in Cinema 4D.
Creating and Controlling Wrinkles in Cinema 4D - Car Reveal