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Explore collision detection and Axis-Aligned Bounding Boxes (AABB) in game programming through this comprehensive lecture. Delve into the fundamentals of collision detection in games, including entity bounding shapes, 2D bounding shapes, and bounding box sizes. Learn about AABB intersection detection, collision resolution techniques, and how to handle tricky resolution cases. Discover methods for detecting collision direction and gain insights into collision systems used in classic games like Super Mario Bros. This lecture, part of the COMP4300 Game Programming course at Memorial University, provides essential knowledge for aspiring game developers using C++ and SFML graphics library within an Entity Component System (ECS) architecture.
Game Programming: Collision Detection and AABB - Lecture 8