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1
Intro
2
Collisions in Games
3
Assumptions for Slides
4
Collision Detection Problems
5
Entity Bounding Shapes
6
2D Bounding Shapes
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Bounding Box Size
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Axis Aligned Bounding Boxes
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Point Inside AABB
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AABB Horizontal Overlap
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AABB Vertical Overlap
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Centered AABB Intersection
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Resolving Collisions
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Tricky Resolution Cases
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Detecting Collision Direction
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Important Note
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Side Note: Super Mario Bros
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Super Mario Bros Collision
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Description:
Save Big on Coursera Plus. 7,000+ courses at $160 off. Limited Time Only! Grab it Explore collision detection and Axis-Aligned Bounding Boxes (AABB) in game programming through this comprehensive lecture. Delve into the fundamentals of collision detection in games, including entity bounding shapes, 2D bounding shapes, and bounding box sizes. Learn about AABB intersection detection, collision resolution techniques, and how to handle tricky resolution cases. Discover methods for detecting collision direction and gain insights into collision systems used in classic games like Super Mario Bros. This lecture, part of the COMP4300 Game Programming course at Memorial University, provides essential knowledge for aspiring game developers using C++ and SFML graphics library within an Entity Component System (ECS) architecture.

Game Programming: Collision Detection and AABB - Lecture 8

Dave Churchill
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